<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Hardwar</title>
	<atom:link href="http://www.hardwar.org/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.hardwar.org</link>
	<description>A free software Hardwar remake</description>
	<lastBuildDate>Mon, 06 Feb 2012 15:41:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on Open source game development by Andrew</title>
		<link>http://www.hardwar.org/post/248/comment-page-1#comment-2395</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 06 Feb 2012 15:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?p=248#comment-2395</guid>
		<description>No, it&#039;s a project I do in my spare time as a hobby.</description>
		<content:encoded><![CDATA[<p>No, it&#8217;s a project I do in my spare time as a hobby.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Open source game development by peb</title>
		<link>http://www.hardwar.org/post/248/comment-page-1#comment-2394</link>
		<dc:creator>peb</dc:creator>
		<pubDate>Mon, 06 Feb 2012 15:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?p=248#comment-2394</guid>
		<description>Is this project dead? :(</description>
		<content:encoded><![CDATA[<p>Is this project dead? <img src='http://www.hardwar.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Roadmap by Patrik</title>
		<link>http://www.hardwar.org/roadmap/comment-page-1#comment-1879</link>
		<dc:creator>Patrik</dc:creator>
		<pubDate>Mon, 28 Nov 2011 19:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org#comment-1879</guid>
		<description>Hi! I love hardwar, and recently found a copy of the original game for half a dollar at a garage sale, but im still very interested in your project!

How far has the development gone? whats the status of the project?</description>
		<content:encoded><![CDATA[<p>Hi! I love hardwar, and recently found a copy of the original game for half a dollar at a garage sale, but im still very interested in your project!</p>
<p>How far has the development gone? whats the status of the project?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Open source game development by Laszlo</title>
		<link>http://www.hardwar.org/post/248/comment-page-1#comment-1734</link>
		<dc:creator>Laszlo</dc:creator>
		<pubDate>Sun, 30 Oct 2011 19:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?p=248#comment-1734</guid>
		<description>Hi,

Just wanted to offer my support as well. Hope to see something awesome from you guys soon!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Just wanted to offer my support as well. Hope to see something awesome from you guys soon!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Open source game development by Josh</title>
		<link>http://www.hardwar.org/post/248/comment-page-1#comment-1728</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 28 Oct 2011 23:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?p=248#comment-1728</guid>
		<description>Hi there,

I&#039;d just like to voice my support for keeping Hardwar alive it was a special game that got the rare mix if elements to be timeless. 
I&#039;m no programmer but is there anything else you could use a hand with?</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>I&#8217;d just like to voice my support for keeping Hardwar alive it was a special game that got the rare mix if elements to be timeless.<br />
I&#8217;m no programmer but is there anything else you could use a hand with?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Open source game development by Andrew</title>
		<link>http://www.hardwar.org/post/248/comment-page-1#comment-1688</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Tue, 18 Oct 2011 17:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?p=248#comment-1688</guid>
		<description>- Both are free and open source that allow as many people to contribute without any problems.
- Ogre 3D has many commercial games using it, is very well documented and compiles on many different platforms.
- Ogitor is a little more rougher in terms of UX however quite usable for our needs, it also runs on ogre itself so integration is easier. So far it&#039;s the best editor i&#039;ve seen that&#039;s Ogre based.</description>
		<content:encoded><![CDATA[<p>- Both are free and open source that allow as many people to contribute without any problems.<br />
- Ogre 3D has many commercial games using it, is very well documented and compiles on many different platforms.<br />
- Ogitor is a little more rougher in terms of UX however quite usable for our needs, it also runs on ogre itself so integration is easier. So far it&#8217;s the best editor i&#8217;ve seen that&#8217;s Ogre based.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Open source game development by Chris</title>
		<link>http://www.hardwar.org/post/248/comment-page-1#comment-1682</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 18 Oct 2011 01:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?p=248#comment-1682</guid>
		<description>I would like to contribute, possibly work on programming. Anything really, as this was one of the first games I ever played. My question is why are you using Ogre3D and Ogitor?

I am also curious what is the programming language?</description>
		<content:encoded><![CDATA[<p>I would like to contribute, possibly work on programming. Anything really, as this was one of the first games I ever played. My question is why are you using Ogre3D and Ogitor?</p>
<p>I am also curious what is the programming language?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Code by Joe</title>
		<link>http://www.hardwar.org/development/comment-page-1#comment-1630</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sat, 01 Oct 2011 13:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?page_id=32#comment-1630</guid>
		<description>I too feel like the story often got in the way of an &#039;Elite&#039; style open ended game. But without the story, their may not be enough to sustain a game.</description>
		<content:encoded><![CDATA[<p>I too feel like the story often got in the way of an &#8216;Elite&#8217; style open ended game. But without the story, their may not be enough to sustain a game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dev Update #20 by Joe</title>
		<link>http://www.hardwar.org/post/239/comment-page-1#comment-1629</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Sat, 01 Oct 2011 13:00:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?p=239#comment-1629</guid>
		<description>I wish I had the knowledge to help, the games I badly need a sequel or improved versions of, are Elite, Hardwar &amp; Fragile Allegiance (in that order). Elite IV seems to be a long way away, whilst this looks real.</description>
		<content:encoded><![CDATA[<p>I wish I had the knowledge to help, the games I badly need a sequel or improved versions of, are Elite, Hardwar &amp; Fragile Allegiance (in that order). Elite IV seems to be a long way away, whilst this looks real.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Code by marrtin</title>
		<link>http://www.hardwar.org/development/comment-page-1#comment-1606</link>
		<dc:creator>marrtin</dc:creator>
		<pubDate>Sat, 24 Sep 2011 16:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.hardwar.org/?page_id=32#comment-1606</guid>
		<description>I have followed hardwar since 1994 when it was called &#039;moth&#039;.on gremlin devnet forums.my only objection was that the videos (with some questionable content) detracted from the freeform open ended nature of the game.if I could develop hardwar I would only add the following things-levels,as your moth progressess up the technology ladder with many incremental upgrades such as engine,power and rudder that when maxed out allow you to progress to higher level craters which are richer and more affluent with higher tech moths with bigger power bases and heavier weapons.</description>
		<content:encoded><![CDATA[<p>I have followed hardwar since 1994 when it was called &#8216;moth&#8217;.on gremlin devnet forums.my only objection was that the videos (with some questionable content) detracted from the freeform open ended nature of the game.if I could develop hardwar I would only add the following things-levels,as your moth progressess up the technology ladder with many incremental upgrades such as engine,power and rudder that when maxed out allow you to progress to higher level craters which are richer and more affluent with higher tech moths with bigger power bases and heavier weapons.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

