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	<title>Hardwar</title>
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	<link>http://www.hardwar.org</link>
	<description>A free software Hardwar remake</description>
	<lastBuildDate>Mon, 09 Aug 2010 05:14:06 +0000</lastBuildDate>
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		<title>Dev Update #19</title>
		<link>http://www.hardwar.org/post/195</link>
		<comments>http://www.hardwar.org/post/195#comments</comments>
		<pubDate>Mon, 09 Aug 2010 05:14:06 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[art]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=195</guid>
		<description><![CDATA[Since the last update we began making progress towards further developing the game. It was decided that rather then wasting time on an in game editor that we should use Ogitor for building the level, at which point we can &#8230; <a href="http://www.hardwar.org/post/195">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Since the last update we began making progress towards further developing the game. <a href="http://forum.hardwar.org/viewtopic.php?f=6&#038;t=56">It was decided</a> that rather then wasting time on an in game editor that we should use <a href="http://www.ogitor.org/">Ogitor</a> for building the level, at which point we can simply load levels into the game. From my perspective it takes a lot of work off my shoulders and means that world builders can start making the level straight away simply by downloading the editor program.</p>
<p><a href="http://www.hardwar.org/wp-content/uploads/2010/07/building011.jpg"><img class="alignright size-medium wp-image-209" title="Communications Relay" src="http://www.hardwar.org/wp-content/uploads/2010/07/building011-300x300.jpg" alt="" width="300" height="300" /></a>nirokugraphic <a href="http://forum.hardwar.org/viewtopic.php?f=9&amp;t=53#p215">posted a great piece of concept art</a> showing the exterior of a communications relay.</p>
<p>Since starting the project I have been experimenting with different libraries and have come to some conclusions. When it comes to user interface libraries I&#8217;m coming to the point where I can see a lot of flaws with MyGUI and am considering to switch back to CEGUI. There are a few things that MyGUI can&#8217;t do such as correctly aligning base UI elements and although MyGUI is initially easier to use, it has too many limitations to make it practical for everyday use.</p>
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		<title>Dev Update #18</title>
		<link>http://www.hardwar.org/post/170</link>
		<comments>http://www.hardwar.org/post/170#comments</comments>
		<pubDate>Thu, 29 Jul 2010 09:31:29 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[dev update]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=170</guid>
		<description><![CDATA[A good productive couple of weeks in the forums meant that a lot of planning, artwork and other details got discussed. Everyone got into an interesting discussion about what the main story should involve on the forums. nirokugraphic wrote: To &#8230; <a href="http://www.hardwar.org/post/170">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>A good productive couple of weeks in the forums meant that a lot of planning, artwork and other details got discussed. Everyone got into an interesting discussion about what the main story should involve on the forums.</p>
<blockquote><p class="author"><a href="http://forum.hardwar.org/viewtopic.php?f=7&amp;t=19&amp;start=20#p286">nirokugraphic</a> wrote:</p>
<p>To me the very core of this game is around &#8216;greed&#8217;, unlike the original where it was merely a tagline which didn&#8217;t relate in any real way to the story . &#8220;Future is greedy, mission: ESCAPE!&#8221; . To me this would have more to do with joining one faction and outright annihilating the others, which might actually be a good way of taking it rather than the objective being to escape Titan.</p>
</blockquote>
<blockquote><p class="author"><a href="http://forum.hardwar.org/viewtopic.php?f=7&amp;t=19&amp;start=20#p295">Andrew</a> replied:</p>
<p>If we&#8217;re going with multiple endings then I think we should encourage different view points of the game as well.</p>
<p>For example the very core of greed could be the theme of the criminal arc where everyone is out to do you over. Where as other story arcs could be about a different side of the game altogether. I really think that the view you get of the different elements should change depending upon what role you play in the game.</p>
<p>A quick example. You play as a criminal you see the world as only greed. Everyone wants your stuff or is trying to kill you for the bounty. Every interaction with the police is viewed as corrupt. However, when you play the police role you see a completely different side, you go on missions with other police units that aren&#8217;t corrupt but struggle to to keep justice in an underfunded and understaffed force that has to keep the peace of a huge violent area.</p>
</blockquote>
<p>Infrahate on the forums <a href="http://forum.hardwar.org/viewtopic.php?f=3&amp;t=38&amp;start=10#p279">began work</a> on the music score for the game and has taken over creative control of music..</p>
<blockquote><p class="author"><a href="http://forum.hardwar.org/viewtopic.php?f=3&amp;t=38&amp;start=10#p279">Infrahate</a> wrote:</p>
<p>One thing I would like to point out listening to a lot of these tracks from the original; I had forgotten completely about the softer, less aggressive tracks and a a definite theme that comes to mind is &#8216;driving&#8217; . Driving (or flying in this case) around the moon dealing with the day to day . I think this is an important vibe to maintain and so we don&#8217;t have quite as much &#8216;in your face&#8217; music, which would probably more suited for dynamic mission related stuff ?</p>
<p>Something else I liked too was that the music sounded like it was from the future, especially from my own experience of listening to it for the first time having never really been that introduced to Warp and electronic music . Trying to maintain that never before heard music from the future feel could be tough to achieve but I think would really benefit .</p>
</blockquote>
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		<title>Sponsor Appreciation, Open Game Art</title>
		<link>http://www.hardwar.org/post/166</link>
		<comments>http://www.hardwar.org/post/166#comments</comments>
		<pubDate>Tue, 20 Jul 2010 05:29:28 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=166</guid>
		<description><![CDATA[This is a quick shout out to say thanks to Open Game Art for giving this project the web space and bandwidth needed to keep us all together working on the game. The owner Bart funds the entire site out &#8230; <a href="http://www.hardwar.org/post/166">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This is a quick shout out to say thanks to <a href="http://www.opengameart.org/">Open Game Art</a> for giving this project the web space and bandwidth needed to keep us all together working on the game. The owner Bart funds the entire site out of his own pocket because of his love of open source and free artwork.</p>
<p>If you have any spare cash please consider <a href="http://opengameart.org/content/donate-opengameartorg">donating on his website</a> so that projects such as this one continue to have a home.</p>
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		<title>Making it easier to build on windows</title>
		<link>http://www.hardwar.org/post/159</link>
		<comments>http://www.hardwar.org/post/159#comments</comments>
		<pubDate>Mon, 19 Jul 2010 02:45:58 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[coding]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=159</guid>
		<description><![CDATA[This weekend I spent 48 hours trying to make building the game on windows a much better experience. I first started by grouping together all the dependencies required to build the game into one repository dedicated to building the game &#8230; <a href="http://www.hardwar.org/post/159">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This weekend I spent 48 hours trying to make building the game on windows a much better experience. I first started by grouping together all the dependencies required to build the game into one repository dedicated to building the game on windows. Normally you would get these yourself however it is so complicated that I wanted to make it much easier for people that want to join in.  This means if you want to quickly get into building and working on the code you simply download an extra repository before running the build system.</p>
<p>I also updated the <a href="http://forum.hardwar.org/viewtopic.php?f=5&#038;t=42&#038;p=207">windows instructions on the forum</a>. Anyone who saw it before will notice that it is a very big improvement. Unfortunately I have not been able to get a visual studio linking the code. If it doesn&#8217;t build then do not be surprised, however please do file bugs or post in the forum&#8217;s code section. It should currently compile but there is some issue with the libraries that needs sorting.</p>
<p>Hopefully soon we will have the game working on windows and not just linux then we can start working on an OSX port too.</p>
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		<title>Dev Update #17</title>
		<link>http://www.hardwar.org/post/153</link>
		<comments>http://www.hardwar.org/post/153#comments</comments>
		<pubDate>Sun, 04 Jul 2010 07:01:10 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[dev update]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=153</guid>
		<description><![CDATA[Since my last news update I&#8217;ve been working on porting the code base to MyGUI 3.0.X and placing the editor into a window. At first I didn&#8217;t want to do this because it&#8217;s wasting time that could be better spent &#8230; <a href="http://www.hardwar.org/post/153">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Since my last news update I&#8217;ve been working on porting the code base to MyGUI 3.0.X and placing the editor into a window. At first I didn&#8217;t want to do this because it&#8217;s wasting time that could be better spent building new things, however on second thought I decided it better to get it right first time.</p>
<p>A common complaint about open source projects is that the user interface always looks bad. It isn&#8217;t something I want my project to suffer from; unfortunately I&#8217;m one developer and haven&#8217;t got much skill in UI design.</p>
<p>Apart from programming I&#8217;m also interested in getting more people involved in the game. A few people have expressed interest in helping out, however no one has yet got back to me with anything. If you have any ideas on generating interest then <a href="http://forum.hardwar.org">stop by our forums</a> and post them.</p>
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		<title>Dev Update #16</title>
		<link>http://www.hardwar.org/post/143</link>
		<comments>http://www.hardwar.org/post/143#comments</comments>
		<pubDate>Thu, 06 May 2010 15:14:31 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[dev update]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=143</guid>
		<description><![CDATA[This week I was able to track down a bug to do with saving the building&#8217;s rotation. Along with some code refactoring I have moved on to changing the user interface to be a little more pleasing to the eye. &#8230; <a href="http://www.hardwar.org/post/143">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week I was able to track down a bug to do with saving the building&#8217;s rotation. Along with some code refactoring I have moved on to changing the user interface to be a little more pleasing to the eye.</p>
<p><a href="http://www.hardwar.org/wp-content/uploads/2010/05/new_menu.jpg"><img class="aligncenter size-medium wp-image-144" title="new building editor changes" src="http://www.hardwar.org/wp-content/uploads/2010/05/new_menu-300x216.jpg" alt="new building editor changes" width="300" height="216" /></a></p>
<p>Since I am using a third party library called MyGUI to do all the menu work in, it was very simple to replace the old style. I simply edited some XML and after 10 to 15 minutes of tweaking had things in place. Problem is that since changing the user interface I&#8217;ve discovered a flaw in the drag and drop code that needs fixing. Not a big issue but it has given me a reason to experiment with the new version of the MyGUI library which I hear might be better for what I want to do anyway.</p>
<p>You may have noticed an empty space under rotation and position. This is going to be for selecting different materials to apply to the building pieces however I have not yet decided on how it is going to be implemented. Designs and suggestions are welcome of course, just make a post on <a href="http://forum.hardwar.org">the forum</a>.</p>
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		<title>Dev Update #15</title>
		<link>http://www.hardwar.org/post/141</link>
		<comments>http://www.hardwar.org/post/141#comments</comments>
		<pubDate>Mon, 12 Apr 2010 04:21:51 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=141</guid>
		<description><![CDATA[I&#8217;ve been pretty naughty and have not posted anything new for the last few weeks on the blog. To be honest there is not much to tell. Work on the code is progressing nicely (however I wish I had some &#8230; <a href="http://www.hardwar.org/post/141">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been pretty naughty and have not posted anything new for the last few weeks on the blog. To be honest there is not much to tell. Work on the code is progressing nicely (however I wish I had some more help getting the code to build on windows).</p>
<p>There is a lot to be done before our 0.1 release. So far you can login to a game, edit the level and save the data. According to the road map I previously posted I also want to get the main menu and some other map editing features in.</p>
<p>The idea of the 0.1 release is that it will give content creators something to play with and get their art in the game where as the 0.2 release will be focused on getting the flying implemented.</p>
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		<title>Weekly dev update #14</title>
		<link>http://www.hardwar.org/post/134</link>
		<comments>http://www.hardwar.org/post/134#comments</comments>
		<pubDate>Tue, 09 Mar 2010 02:43:34 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[dev update]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=134</guid>
		<description><![CDATA[Last week there was no developer update as I was sick with the flu. This week however I wanted to do something different so I have been working on the sky in the game. My first attempt was to simply &#8230; <a href="http://www.hardwar.org/post/134">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last week there was no developer update as I was sick with the flu. This week however I wanted to do something different so I have been working on the sky in the game.</p>
<p>My first attempt was to simply place a skybox into the game with a star background. A skybox is simply a box with an image on it.<br />
<a href="http://www.hardwar.org/wp-content/uploads/2010/03/screenshot_0.png"><img src="http://www.hardwar.org/wp-content/uploads/2010/03/screenshot_0-300x187.png" alt="" title="Sky Attempt 1" width="300" height="187" class="aligncenter size-medium wp-image-135" /></a></p>
<p>As you can see the results are not very pleasing. I tried numerous ways to increase the resolution of the image displayed however nothing seemed to work, including increasing the image size.</p>
<p>Instead I tried something completely different. I read about <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&#038;t=48414">SkyX in the Ogre forums</a> and decided to give that a try.</p>
<p>Firstly however I had to convert the shader code from HLSL to CG and then get it working in linux. Below you can see the results.</p>
<p><a href="http://www.hardwar.org/wp-content/uploads/2010/03/screenshot_1.png"><img src="http://www.hardwar.org/wp-content/uploads/2010/03/screenshot_1-300x187.png" alt="" title="Sky Attempt 2" width="300" height="187" class="aligncenter size-medium wp-image-136" /></a></p>
<p><a href="http://www.hardwar.org/wp-content/uploads/2010/03/screenshot_2.png"><img src="http://www.hardwar.org/wp-content/uploads/2010/03/screenshot_2-300x187.png" alt="" title="Sky Attempt 3" width="300" height="187" class="aligncenter size-medium wp-image-137" /></a></p>
<p>I am unsure that it is working 100% correctly at the moment. The screenshot with the dark clouds should show a star background which doesn&#8217;t seem to be displaying. The second screenshot with the white volumetric clouds seems to be working correctly however has very slow FPS.</p>
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		<title>Weekly dev update #13</title>
		<link>http://www.hardwar.org/post/128</link>
		<comments>http://www.hardwar.org/post/128#comments</comments>
		<pubDate>Thu, 25 Feb 2010 18:07:07 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[dev update]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=128</guid>
		<description><![CDATA[This week was very successful. The problems saving building layouts has been fixed. You can now load and save your layouts. My next task is to get editing working and then I am hoping to generate some support in helping &#8230; <a href="http://www.hardwar.org/post/128">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week was very successful. The problems saving building layouts has been fixed. You can now load and save your layouts. My next task is to get editing working and then I am hoping to generate some support in helping to texture all these building models we have.</p>
<p>Right now they&#8217;re all texture-less white, Boring. If you know how to skin models please consider <a href="http://forum.hardwar.org/">dropping by the forums</a> and helping out.</p>
<p>I upgraded the debian packages I use for development to the latest version of Ogre (1.7.1 RC1) and found some new bugs which only appeared after the upgrade. They&#8217;ve all been fixed now.</p>
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		<title>Weekly dev update #12</title>
		<link>http://www.hardwar.org/post/124</link>
		<comments>http://www.hardwar.org/post/124#comments</comments>
		<pubDate>Tue, 16 Feb 2010 03:22:11 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[dev update]]></category>

		<guid isPermaLink="false">http://www.hardwar.org/?p=124</guid>
		<description><![CDATA[This week is Chinese new year, so happy year of the tiger everyone. I opened up a new thread on the free game dev forum to try and debug some of the problems I have been experiencing with integrating SQLite &#8230; <a href="http://www.hardwar.org/post/124">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>This week is Chinese new year, so happy year of the tiger everyone. I <a href="http://forum.freegamedev.net/viewtopic.php?f=3&#038;t=175">opened up a new thread on the free game dev forum</a> to try and debug some of the problems I have been experiencing with integrating SQLite into the server. </p>
<p>It seems I&#8217;m not the only one having problems saving to file which is good as it means my hard drive is not broke. However, tracking down what the actual problem is has been difficult. There has been some banter on the forums about the game music, however it has been mostly quiet this week. Hopefully there will be more progress next week.</p>
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