Last week there was no developer update as I was sick with the flu. This week however I wanted to do something different so I have been working on the sky in the game.
My first attempt was to simply place a skybox into the game with a star background. A skybox is simply a box with an image on it.

As you can see the results are not very pleasing. I tried numerous ways to increase the resolution of the image displayed however nothing seemed to work, including increasing the image size.
Instead I tried something completely different. I read about SkyX in the Ogre forums and decided to give that a try.
Firstly however I had to convert the shader code from HLSL to CG and then get it working in linux. Below you can see the results.
I am unsure that it is working 100% correctly at the moment. The screenshot with the dark clouds should show a star background which doesn’t seem to be displaying. The second screenshot with the white volumetric clouds seems to be working correctly however has very slow FPS.


Glad to see the project is still alive! Wish I knew C++ to help
Lookin’ good