Author Archives: Andrew

streamlining the content pipeline

Making this game has been quite the journey especially because of the fact that the game is open source. There are all sorts of extra challenges in trying to do an open source game which you just don’t have in … Continue reading

Posted in Uncategorized | 6 Comments

Open source game development

There is currently a great writeup by one of the developers of The Hero of Allacrost on one of the subjects that I get all the time as the main developer of Hardwar. I really suggest people go read it … Continue reading

Posted in project | 8 Comments

Dev Update #20

Happy new year! Here is a quick update on the latest developments. I’ve been very busy these last few months and now I have finally finished the much needed rewrite of the core game engine. It took a while but … Continue reading

Posted in dev update | 6 Comments

Dev Update #19

Since the last update we began making progress towards further developing the game. It was decided that rather then wasting time on an in game editor that we should use Ogitor for building the level, at which point we can … Continue reading

Posted in art | 7 Comments

Dev Update #18

A good productive couple of weeks in the forums meant that a lot of planning, artwork and other details got discussed. Everyone got into an interesting discussion about what the main story should involve on the forums. nirokugraphic wrote: To … Continue reading

Posted in dev update | 1 Comment