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Dev Update #19
Since the last update we began making progress towards further developing the game. It was decided that rather then wasting time on an in game editor that we should use Ogitor for building the level, at which point we can … Continue reading
Posted in art
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Weekly dev update #7
This week I slavishly hacked away at the code with little success towards fixing the errors I have been having. Fortunately not everyone was as unproductive as I am. Ville pitched in with a new main menu design as seen … Continue reading
Posted in art, dev update
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Loading screen redux
Only one day after posting my poorly done concept artwork for the loading screen and I received an amazing response back from the community. Below I have posted my original drawing (left) and next to it is Tranberry’s effort (right). … Continue reading
Posted in art, coding, project
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Loading screens and models
There has been some discussion over the loading screens for the game. This is what we have so far. There are plenty of things still needed for example we could use a game logo on here for a start, but … Continue reading
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Latest Artwork
David has done some amazing modelling on the hardwar forums that I wanted to post here. The idea with regards to buildings in the game is that they’re going to be made out of reusable parts which can be stacked … Continue reading
Posted in art
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