Category Archives: coding

Making it easier to build on windows

This weekend I spent 48 hours trying to make building the game on windows a much better experience. I first started by grouping together all the dependencies required to build the game into one repository dedicated to building the game … Continue reading

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Contributing code to the project

What I have to say now is specific to the code and doesn’t involve the artwork at all. I have been thinking about how we can get as many people playing the game as possible and I think I have … Continue reading

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Building Placement is working

I’ve finally worked out most of the problems with the dragging and dropping of buildings in the editor and it now works! Not only that but the buildings are added to everyone who is in the game. Very exciting to … Continue reading

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threads are hard work

I just pushed up revision 77 which includes my first implementation of threads on the server code. A thread allows for the execution of multiple pieces of code “at the same time”. I’m currently using it only to manage the … Continue reading

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Loading screen redux

Only one day after posting my poorly done concept artwork for the loading screen and I received an amazing response back from the community. Below I have posted my original drawing (left) and next to it is Tranberry’s effort (right). … Continue reading

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