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Category Archives: coding
Network programming
I just started working on the networking in the game. It meant moving a lot of code around but I’m pretty happy with the results which is it very uninspiring connection screen (hint hint UI artists) which after connecting to … Continue reading
Posted in coding
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Working on the main game
So the editor is progressing nicely. Discussing with c-thru we have decided to make the entire crater as static geometry but have the buildings placed in the editor. So every game could have different building locations but the main craters … Continue reading
Editor is working
So it’s time for a quick update. Dave joined me in the quest to make the ultimate video games and he’s one hell of a 3d modeler. Here’s some of the buildings he quickly whipped up. For the past 4 … Continue reading
Posted in art, coding
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Progress!
With the release of Ubuntu Gutsy an updated package for Ogre 3D has been included so I have now been able to easily do game development on my main OS. Since my last posts I have been busy with life … Continue reading