Monthly Archives: November 2009

Weekly dev update #5

I spent time planning out the feature set I want for our first binary release and came out with the following list that can be seen on the forum. There is not going to be a set deadline to finish … Continue reading

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Weekly dev update #4

Not much coding got done this week as I spent time to work on the art side of things. I began by doing some quick drawings in Inkscape of the game’s main menu. I looked at many different game menus … Continue reading

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Weekly dev update #3

I was finally able to debug the networking code this week and get it commited. After doing so I began to break the whole game again by working on splitting the code into two binaries, sever and client. I did … Continue reading

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Weekly dev update #2

This week was bug smashing week. I finally figured out the build issues on arch linux and the new version of ubuntu. The cause was a mistake on my part in the cmake script. Apart from that I have been … Continue reading

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Weekly dev update

Sometimes it may look like the project is dead because I never talk much about what I do on the project. I decided to start documenting weekly about what I have done as a way to combat this. This week … Continue reading

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