Monthly Archives: December 2009

Weekly dev update #9

Happy new year! No rest for me this holiday as I have been busy cracking out code like there is no tomorrow. This week I fixed a long standing bug with buildings not appearing correctly upon starting up the game … Continue reading

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Weekly dev update #8

This week saw an explosion of work from multiple contributors. Kilagain submitted some rough concept art for “moth” designs. A moth is the name of the flying vehicles in the game. I also started a discussion about the new kind … Continue reading

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Weekly dev update #7

This week I slavishly hacked away at the code with little success towards fixing the errors I have been having. Fortunately not everyone was as unproductive as I am. Ville pitched in with a new main menu design as seen … Continue reading

Posted in art, dev update | 1 Comment

Weekly dev update #6

This week I was messing around in blender in an attempt to texture some of our building models we have. It also gave me an opportunity to try out the new blender 3D 2.5 alpha that people I know keep … Continue reading

Posted in Uncategorized | 4 Comments