Archive for February, 2010

Weekly dev update #13

Thursday, February 25th, 2010

This week was very successful. The problems saving building layouts has been fixed. You can now load and save your layouts. My next task is to get editing working and then I am hoping to generate some support in helping to texture all these building models we have.

Right now they’re all texture-less white, Boring. If you know how to skin models please consider dropping by the forums and helping out.

I upgraded the debian packages I use for development to the latest version of Ogre (1.7.1 RC1) and found some new bugs which only appeared after the upgrade. They’ve all been fixed now.

Weekly dev update #12

Tuesday, February 16th, 2010

This week is Chinese new year, so happy year of the tiger everyone. I opened up a new thread on the free game dev forum to try and debug some of the problems I have been experiencing with integrating SQLite into the server.

It seems I’m not the only one having problems saving to file which is good as it means my hard drive is not broke. However, tracking down what the actual problem is has been difficult. There has been some banter on the forums about the game music, however it has been mostly quiet this week. Hopefully there will be more progress next week.

Weekly dev update #11

Monday, February 8th, 2010

These past three weeks have been pretty good. I took two weeks holiday as I mentioned in my previous update and this week I have been working on the save functionality of the game. Currently you can move and place buildings, however without being able to save your layouts the whole thing is totally pointless, right?

Well hopefully not for long, I have been working hard on getting save functionality working. Current I’m still having some problems, but progress is being made.

Zeljko Lazic who is a music producer submitted a music soundtrack for the game. He has included two different versions for us to use. Please comment on what you think.